PopCap Games orchestrated an epic strategy for Plants vs. Zombies 2 using psychology.
According to Similar Web, there's a longstanding iOS/Android game on the market that currently ranks:
This game has been around for an entire decade. That's 10 straight years of longevity for the brand with millions of people accessing the game across the globe.
In game land, this is an absolute miracle. The average lifespan for mobile games is just under 3 months and most users churn within the first 3 days. So how did this brand manage to captivate the globe and get their customers addicted to their product for 10 years straight?
Here's how PopCap Games managed to turn casual mobile game players into sunflower-slinging, pea-shooting addicts.
In 2013, PopCap Games orchestrated an epic strategy for the second rendition of their breakout mobile game, Plants vs. Zombies 2. This well-loved game ingeniously combined strategy, action, and humor, making it an instant hit. But what truly set the new PvZ2 drop apart was its approach to in-game rewards.
At the time, most game developers were using a price model that capitalized on in-app game purchases.
Upper levels were gated by a paywall. Players literally had to pay to win.
But PopCap was smart...
Instead of following the conventional route of in-app purchases to generate revenue, the creators employed a different tactic that kept players:
To do this, PopCap used something called "intermittent reinforcement" to get players hooked fast.
Intermittent reinforcement involves sporadically delivering rewards following a behavior, often leading to prolonged and persistent responses.
While most games awarded points every time a player completed a level, PvZ2 utilized randomly generated access keys that players could receive after beating certain levels or opponents.
But these access keys weren't just ordinary rewards; they were potent tools of intermittent reinforcement.
Each time a player defeated a level or opponent, there was a chance of obtaining one of these coveted keys. The unpredictability of reward created a rollercoaster of emotions, inducing a sense of excitement, anticipation, and possibly some minor frustration in players.
This effect is so powerful, research says it can effectively boost retention behavior:
A study done by Research Gate backs this up, saying:
"Overall, intermittent reinforcement leads to more persistence and higher total effort, while participants in the continuous condition exit as soon as payment stops or decrease effort dramatically."
The randomness of the access keys meant that players couldn't predict when they'd get their next dopamine-induced reward hit. It's the same principle that keeps us hooked on slot machines, social media feeds, and yes, even a game where you kill zombies with plants.
It’s worth noting that this phenomenon isn’t new. Humans are naturally drawn to challenges and the satisfaction of achievement. Out of the 9 different emotional motivators customers use to make purchasing decisions (more on this soon), Achievement is a powerful one.
By setting up the keys as rewards for overcoming levels or opponents, Plants vs. Zombies tapped into this aspect of human psychology. Players weren't just chasing random rewards; they were pursuing a sense of accomplishment, of overcoming hurdles and progressing through the game.
That's psychology for the win.
(An example you can test this week: setup a secret landing page that only opens (triggers) with your highest-priced bundle. Offer a free product, free guide, or free gift on this page, but only run it for 2 weeks. Then change the trigger and reward for the next 2 weeks. Rinse and repeat.)